![]() ![]() But I can also add a button if the player feels more reassured somehow to press the button themselves :) Sure, I can consider adding a manual save button somewhere, but the game would already automatically save after checkpoint-worthy progress. Thank you so much for your support!! And I really appreciate the feedback, especially since it sounds like you've played a lot of idle games! :) Thank you so much again for your interest and kind words, and please feel free to ask if there are more questions! ✨ If it flops, that's fine too, I'll just be glad that I put my dream game out there :) If the game succeeds, of course I'd be over the moon. I don't think the idea is novel at all, it's just my personal take on the ideas I'm inspired by from my favorite games. I'd just like for it to be a chill, relaxing game where you can decorate your island and be surprised by the different kinds of bunnies that visit you. I'm just a crazy bunny lady who's creating her dream game about rabbits in her spare time :) So to be frank, I haven't been concerned with marketing or delineating what will make this game competitive against others. So if you have any ideas from your previous experiences with idle games, please let me know, it'd be very helpful! Please note, I have not even begun to implement the save system yet (the game is still early in development). I'm not too concerned about auto-saving during decoration and placement, that kind of progress can always be recovered. If a player had just obtained a toy they've been looking for for weeks, or has just ordered construction of a building on their island, it would be very disheartening to lose progress like that. For example, after the player has purchased a toy in the shop. Ideally, I'd like to auto-save when the player makes some key progress that would be very frustrating to lose. Hey thanks a lot for your questions! I'm really happy you're interested in the project :) Thanks so much again for the questions, I enjoyed answering them!! And please don't hesitate to ask if you have more! :> I'm so glad you noticed the buns with speckled fur :3 I would love to include some common breeds in hopes that they would match a lot of real life buns, and some unique buns that are not based on reality (Like the bunny with the leaf growing on its head) □ My favorite animations are the koi fish pond animation, which was about 20 frames ( ) and the ball roll animation ( )! I'm so happy you like the animations, they were quite tough to do initially! □□.In any case, binkying will be in the "polish" category of features that I would add only after the minimum game has been completed, and if my animation skills improve :> I've never had any animation training so the best I've been doing are classic 4-frame animations (bouncing, twitching, smiling, sleeping, rolling on a ball, and actions more complicated like eating take 10-15 more frames, but eating is very straightforward, while a binky is quite a wild action with a lot of body shaking! :3). I would love for the bunnies to be able to binky!! □ However it is sadly outside of my art skills.I am shooting for roughly 15-20 at a bare minimum, 30 is nice, 40-50 would be the pipe dream if I actually had a team working with me! There will be secret bunnies that I don't plan to show in the progress posts and the player will have to figure out what kind toy or building entices a secret bun to visit :3.Wow, these are some fantastic questions!! Thanks so much for your interest! :> Since I'm developing the game in my spare time, I can't make any promises about a release date, but if things go well, I am hoping for end of 2022! □□ I'm hoping for it to be released for iOS, Android, and hopefully PC (Windows, MacOS, and Linux). The game is developed with Godot Engine and drawn in Krita. The game’s namesake and setting draws inspiration from Ōkunoshima (大久野島), a real island in Japan that has a lot of bunny inhabitants! Decorate an abandoned island, discover and befriend the many different buns that visit your island! It is heavily inspired by cute, soothing games like Neko Atsume and Animal Crossing. Usagi Shima is a casual, relaxing bunny collecting game developed by solo developer pank0. I'm trying to limit my spamming of game development subreddits to share bunny game updates, so I figured it would be better to create a tiny subreddit dedicated to sharing more regular game updates to people that are interested! Please bear with me as I get this subreddit set up, and thank you all so much for your support! □ A short introduction about the game: ![]()
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